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Autodesk 3Ds Max and 3Ds Max Design
Autodesk 3ds Max and Autodesk 3ds Max Design software provide powerful, integrated 3D modeling, animation, rendering, and compositing tools that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.
Features
Whether you’re an artist or a designer, new motion graphics, animation, and simulation tools in Autodesk 3ds Max 2013 and Autodesk 3ds Max Design 2013 software empower you to focus more energy on creative, rather than technical challenges, raising the quality of your work without compromising your ability to meet ever shorter deadlines.
Adobe After Effects Interoperability
If you use Adobe After Effects software, you’ll find a level of interoperability in Autodesk 3ds Max and 3ds Max Design 2013 that sets a higher standard for 2D/3D data exchange. The new Media Sync functionality provides two-way transfer of cameras, lights, null objects, plane objects/solids, footage, footage layering, blend modes, opacity, and effects; with it, you can iterate more effectively and reduce rework to complete projects in less time.
Render Pass System and Photoshop Interoperability
Scenes can now be more easily segmented for downstream compositing. Thanks to an entirely new render pass system in Autodesk 3ds Max and 3ds Max Design, you can now create render elements for Autodesk Smoke 2013 software, Adobe After Effects, Adobe Photoshop software, or certain other image compositing applications more efficiently. A state recorder enables you to capture, edit, and save the current state, while a visual interface shows how compositing and render elements are wired together to create the final result. You can quickly set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene, enhancing productivity.
ActiveShade Interactive iray Rendering
Experience an interactive creative process for finalizing renderings, with new ActiveShade support for the NVIDIA iray renderer. ActiveShade enables you to iterate more effectively by providing an interactive rendering session that constantly updates as changes are made to cameras, lighting, materials, and geometry. By shortening the feedback loop, you can more efficiently fine-tune your scene, making it faster and easier to achieve your intended look.
Slate Compositing Editor
Perform simple compositing operations directly within Autodesk 3ds Max or 3ds Max Design 2013 with the new Slate Compositing Editor. The schematic node-based interface enables you to easily wire together rendered layers and passes and combine them with compositing nodes (like blends and color corrections); the resulting composite can then be sent to Adobe After Effects or Adobe Photoshop for further refinement.
Nitrous Viewport Performance and Quality
The Nitrous accelerated graphics core has received a number of enhancements in Autodesk 3ds Max 2013 and 3ds Max Design 2013. You’ll find increased interactivity on large scenes, together with new support for image-based lighting, depth of field, and accelerated particle flow display. In addition, improved support for shadows in large scenes and improved workflows for interior scenes all extend the Nitrous functionality.
Enhanced Interoperability with AutoCAD and Revit
Facilities working with both Autodesk 3ds Max Design 2013 and Autodesk Revit Architecture 2013 software can now take advantage of more efficient data exchange. Revit files (.RVT) can now be directly imported into 3ds Max Design 2013, enabling you to select a data view of choice to load from within the Revit file. New support has also been added for lights, daylight system, and exposure control in the importer for AutoCAD 2013 files.
DirectConnect Support
New support for the Autodesk DirectConnect family of translators enables you to exchange industrial design data with engineers using leading CAD software: AutoCAD, Autodesk Inventor software, Autodesk Alias software, Dassault Systèmes SolidWorks and Catia system, PTC Pro/ENGINEER, Siemens PLM Software NX, JT, and certain other applications.
A wide range of file formats is supported; for certain of these you must have the CAD product also installed for it to work. The data is imported as native solids Body objects that can be interactively retesselated as needed. Users of 3ds Max Design 2013 can refine the data until they get the precision they need in their renderings.
MassFX Enhancements
Autodesk 3ds Max 2013 and 3ds Max Design 2013 provide a more integrated and accurate dynamic toolset, with a wide range of enhancements and additions to the MassFX unified system of simulation solvers. Highlights include a new mCloth module that features tearable fabric and support for dynamic ragdoll hierarchies. In addition, improved constraints, better handling of pivot points, and enhanced UI readability help improve overall workflow.
Tabbed Layouts
With Autodesk 3ds Max 2013 and 3ds Max Design 2013 you can easily create and switch between a number of viewport layout configurations, giving you efficient access to the views required for a particular task. Layouts can include both 3D and extended viewports. Selecting a different layout is as simple as clicking on its icon, or pressing a hotkey. You can share customized View Tabs with other artists and designers by saving and loading presets.
Customizable Workspaces
You can now adapt 3ds Max and 3ds Max Design to your personal way of working by selecting from a choice of default or custom workspaces. Each workspace can have individual settings for menus, toolbars, ribbon, and viewport tab presets; in addition, selecting a new workspace can automatically execute a MAXScript. This enables you to more easily configure the workspace to suit your preferences or to fit the task at hand; as an example, you might configure one workspace for modeling, and a different one for animating.
Track View Retiming
With Autodesk 3ds Max and 3ds Max Design 2013 you can now retime portions of animations to increase or decrease their speed. The retiming is achieved by changing the tangency of the existing animation curve; there is no requirement to have keyframes present in the portion to be retimed, and no extra keyframes are created in the resulting high-quality curve.
HumanIK Interoperability with CAT
You can now convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters that are compatible with the Autodesk® HumanIK® solver used in Autodesk® Maya® 2013 and Autodesk® MotionBuilder® 2013 software in a single step. These portable characters enable you to transfer existing character structure, definition, and animation between the software packages to take advantage of particular feature sets. Animation changes created in Maya or MotionBuilder can be updated back onto the original CAT character in Autodesk 3ds Max, facilitating a round-trip workflow.
Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software share core technology and features, but offer specialized toolsets for game developers, visual effects artists, and motion graphics artists along with other creative professionals working in the media design industry on the one hand; and architects, designers, engineers, and visualization specialists on the other.
3D Modeling
Autodesk 3ds Max and Autodesk 3ds Max Design software have one of the richest 3D modeling toolsets in the industry:
- Efficiently create parametric and organic objects with polygon, spline, and NURBS-based modeling features.
- Unleash your creativity with more than 100 advanced polygonal modeling and freeform 3D design tools in the Graphite modeling toolset.
- Control the number of faces or points in your object with ProOptimizer technology and reduce a selection’s complexity by up to 75 percent without loss of detail.
- Articulate minute details and optimize meshes for both interactive manipulation and rendering using subdivision surfaces and polygon smoothing.
Shading and Texturing
Access a vast range of texture painting, mapping, and layering options:
- Perform creative texture mapping operations, including tiling, mirroring, decal placement, blurring, spline mapping, UV stretching, and relaxation.
- Design and edit complex shading hierarchies with the Slate material editor, taking advantage of extensive libraries of textures, images, and procedural maps.
- Use the intuitive Viewport Canvas toolset to paint multiple layers onto any maps in any material directly on 3D objects.
- Bake each object’s material and lighting into new texture maps with the Render to Texture functionality.
- Access up to 1,200 material templates and seamlessly exchange material data between supporting Autodesk applications with the Autodesk Material Library.
Animation
Create intelligent, believable characters and higher-quality animations by tapping into a sophisticated toolset:
- Perform procedural animation and rigging with CAT (Character Animation Toolkit), biped, and crowd animation functionality.
- Use the Skin modifier and CAT Muscle to help achieve more precise, smoother control of skeletal deformation as bones move.
- Rig complex mechanical assemblies and characters with custom skeletons using 3ds Max bones, inverse kinematics (IK) solvers, and customizable rigging tools.
- Wire one- and two-way relationships between controllers to help create simplified 3D animation interfaces.
- Animate CAT, biped, and 3ds Max objects in layers to tweak dense motion capture data without compromising underlying keyframes.
Dynamics, Effects, and Simulation
Create dynamics and effects with production-proven, high-performance toolsets:
- Use the built-in cloth simulation engine to turn almost any 3D object into clothing, or build garments from scratch—and then make adjustments to and animate these cloth objects.
- Create hair, fur, and other strand-derived effects such as grass, and precisely control their styling and animation.
- Design sophisticated event-driven particle effects such as water, fire, spray, and snow, and control them with expressions, scripts, or direct manipulators.
3D Rendering
Achieve stunning image quality in less time with powerful 3D rendering software capabilities:
- Get more predictable, photorealistic results without worrying about rendering settings, using the NVIDIA® iray® rendering technology.
- Finalize your 3D renderings more quickly and easily with ActiveShade, an interactive rendering session that constantly updates as changes are made to cameras, lighting, materials, and geometry.
- Make interactive decisions in context with the ability to view most 3ds Max texture maps and materials in the viewport.
- Take advantage of idle processors to finish rendering faster with batch rendering in mental ray® renderer from NVIDIA.
- Output multiple passes simultaneously from supported rendering software, including high dynamic range (HDR) data, for reassembly in 3ds Max® Composite functionality.
- Create high-fidelity previsualizations, animatics, and marketing materials with the innovative Quicksilver hardware renderer.
- Render highly stylized, non-photorealistic (NPR) effects that help simulate artistic styles created by hand.
Data Transfer and Pipeline Integration
Import data from a multitude of sources and more smoothly transfer Autodesk 3ds Max and Autodesk 3ds Max Design data across file iterations, software applications, users, and locations:
- Enjoy advanced interoperability Adobe® Photoshop® software and Adobe® After Effects®.
- Exchange industrial design data with engineers using CAD software: AutoCAD®, Autodesk® Inventor®, Autodesk® Alias® industrial design software, Dassault Systèmes SolidWorks® and CATIA® system, PTC Pro/ENGINEER®, Siemens PLM Software NX, JT™, and certain other applications, with the new support for the Autodesk® DirectConnect family of translators.
- Import Autodesk® Revit® files (.RVT) directly into the 3ds Max Design 2013, and select a data view of choice to load from within the Revit file.
- Convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters that are compatible with the Autodesk® HumanIK® solver used in Autodesk® Maya® 2013 and Autodesk® MotionBuilder® 2013 in a single step.
- Use the same mouse and key combinations in 3ds Max as you would in Autodesk Maya to navigate viewports.
- Smoothly transition between versions, with the ability to save scenes in a format compatible with 3ds Max 2011 and 2012 and 3ds Max Design 2011 and 2012.
Collaborative Workflows
Collect, organize, and share data in complex scenes, enabling multiple users to collaboratively contribute to the workflow:
- Improve scene performance and reduce memory consumption by temporarily unloading Containers from the viewport display while maintaining their relationships to the scene for reloading when required.
- Use containers to override object properties for scene organization without affecting layer organization (similar to a nested layer workflow).
- Reference containers created by others into a single scene and layer local edits on top nondestructively for more flexible, collaborative workflows.
Compositing Integration
- Segment scenes into render elements for downstream compositing in Autodesk® Smoke® 2013 software, Adobe After Effects, Adobe® Photoshop® software, or certain other image compositing applications.
- Perform simple compositing operations directly within 3ds Max with the node-based interface Slate Compositing Editor.
- Enhance rendered passes and incorporate them into live action footage with 3ds Max® Composite functionality, a fully featured, high-performance, high dynamic range (HDR)-capable compositor, based on technology from Autodesk® Toxik® compositing software. The 3ds Max Composite toolset incorporates keying, color correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur, depth of field, and tools to support stereoscopic productions.
UI & Workflow
- Increase your productivity with a user interface that you can conform to the way you work. Select from a choice of default or customizable workspaces, to fit the task at hand; as an example, you can configure one workspace for modeling, and a different one for animating, with different settings for menus, toolbars, ribbon and viewport tab presets.
- Easily create and switch between several viewport layout configurations to have efficient access to the views required for a particular task.
- Save time when modeling and maintain focus on the creative task at hand with the Caddy in-context UI for polygon modeling tools.
- Suggest your own future workflow improvements using the Small Annoying Things forum.
Autodesk 3ds Max and Autodesk 3ds Max Design software share core technology and features, but offer specialized toolsets for game developers, visual effects artists, and motion graphics artists along with other creative professionals working in the media design industry on the one hand; and architects, designers, engineers, and visualization specialists on the other. Compare the features of Autodesk 3ds Max and Autodesk 3ds Max Design.
3ds Max Specialized Toolsets
3ds Max SDK
The Autodesk 3ds Max SDK (Software Developer Kit) can be used to help extend and implement virtually every aspect of the Autodesk 3ds Max application, including scene geometry, animation controllers, camera effects, and atmospherics. Create new scene components, control the behavior of existing components, and export the scene data to custom data formats. Developers can take advantage of a new managed .NET plug-in loader, making it easier to develop plug-ins in C# or other .NET languages. With more than 200 sample plug-in projects, 3ds Max software's comprehensive SDK offers both deep and broad access to satisfy even the most demanding production scenarios.
3ds Max Design Specialized Toolsets
Exposure Lighting Simulation and Analysis
Simulate and analyze sun, sky, and artificial lighting in a 3D architectural design with Exposure™ lighting analysis technology.
- Measure light at a location by generating light measurement grids of a shape.
- Generate light-intensity and indoor-environmental quality evaluations such as those required for LEED® EQ Credit 8.1.
- Achieve more sustainable designs by better predicting how light will interact with buildings.
- Analytically explore direct lighting effects on complex architectural designs with interactive results right in the viewport.
Exposure has been validated by the National Research Council, Canada’s leading organization for scientific research.
Civil View Feature Set
Turn complex civil design geometry into precise and compelling 3D design visualizations faster and more efficiently with the 3ds Max Design Civil View feature set. With simple, style-driven functionality and an extensive library of parametric civil-oriented objects and materials, Civil View helps civil engineers achieve stunning results, even those with little or no detailed knowledge of 3ds Max Design.
Civil View dynamically links to data from AutoCAD® Civil 3D® civil engineering software and certain other software products such as Bentley® MXROAD® software. When design changes occur, design visualizations are more easily refreshed, enabling them to evolve in tandem. Civil View now offers enhanced support for the new iray® and Quicksilver rendering solutions for faster results and simplified setup.
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